@startuml
sprite $hurricane [48x48/16] {
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0000000000000AFFFFFFFFFFFFFFFFFFFFFFFFF900000000
000000000000008FFFFFFFFFFFFFFFFFFFFFFFF400000000
0000000000000003DFFFFFFFFFFFFFFFFFFFFFE000000000
000000000000000007DFFFFFFFFFFFFFFFFFFF7000000000
000000000000000000059DFFFFFFFFFFFFFFFE0000000000
000000000000000000000018FFFFFFFFFFFFF50000000000
000000000000000000000000FFFFFFFFFFFF900000000000
000000000000000000000000FFFFFFFFFFFC000000000000
000000000000000000000000FFFFFFFFFFC0000000000000
000000000000000000000000FFFFFFFFFA00000000000000
000000000000000000000000FFFFFFFF6000000000000000
000000000000000000000000FFFFFF810000000000000000
000000000000000000000000CFFB60000000000000000000
000000000000000000000000020000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_HURRICANE(_alias) ENTITY(rectangle,black,hurricane,_alias,FA6 HURRICANE)
!define FA6_HURRICANE(_alias, _label) ENTITY(rectangle,black,hurricane,_label, _alias,FA6 HURRICANE)
!define FA6_HURRICANE(_alias, _label, _shape) ENTITY(_shape,black,hurricane,_label, _alias,FA6 HURRICANE)
!define FA6_HURRICANE(_alias, _label, _shape, _color) ENTITY(_shape,_color,hurricane,_label, _alias,FA6 HURRICANE)
skinparam folderBackgroundColor<<FA6 HURRICANE>> White
@enduml